My modular assets for "The Graveyard Shift" were part of a team project. I made the low and high poly models of the printer, monitor, computer tower, keyboard, mouse, desk, lamp, chair, sticky note, piece of tape, pushpin, and stapler. This was for a VR game, so I had to pay extra attention to my poly count and minimize my reliance on normal maps. The chair, desk, lamp, computer set, printer, and pushpin were all based on concept art by Michaela Hayen. I was also responsible for the lighting and material set up inside Unreal Engine 5, which included creating a cel shader for VR use.